Showing posts with label educational. Show all posts
Showing posts with label educational. Show all posts

Thursday, 23 October 2025

Gruntz - playing on Windows ...and Android?

       Some time ago, I accidentally stumbled upon a Polish version of the game Gruntz. This was my big surprise: "What? This game had a Polish version?".

Unfortunately, even though Gruntz was a game from my childhood, I only had access to the English version. I can even say that at first I only had the demo (which I played for I don't know how many hours), and a few years later, I found some cut-down version that allowed me and my friends to play over LAN.

Gruntz on Android

In the end, I left Gruntz somewhere on my old computer
and forgot about it. When I found out about the Polish version, the memories came back. I really wanted to see what it looked like. Unfortunately, because I couldn't install the game on Windows 7 or 10 (the installer is 16-bit and doesn't work on newer systems), I gave up on it for a while. But recently I learned about a certain Android app that allows emulating PC games.
I decided to test it, it's called Winlator.
I was surprised when I managed to run many of the games I played on PC back in the day on my smartphone: e.g. Half-Life 2, Portal, The Settlers IV, Little Fighter 2, Swarm Assault.
Then I thought: "what if I run Gruntz?". It took some effort: I ran Windows 98 in Virtual Box, installed Gruntz in it, copied it to Windows 10, and then to the phone. In the meantime, I found a still active forum for Gruntz online. I didn't think anyone still remembered this game. I found patch 1.01 and NoCD on it - although CD emulation also worked on the phone.
And here's the result:

The default controls work quite sensibly - I completed a few levels.

My settings for Gruntz in Winlator: Windows 7, Screen Size: 1280x720, Graphics Driver: Turnip (I have a Snapdragon) DX Wrapper: CNC DDraw

Windows 10

But, to make the game run well on Windows 10 (on PC) - I had a lot more "fun". I had to install a DirectX wrapper (I used dxwrapper) - to make the game run smoothly.
To set a higher resolution, I had to change an entry in the registry.
For me it was:
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\WOW6432Node\Monolith Productions\Gruntz\1.0]
"Resolution"=dword:00000003

You can copy this to notepad and save it as a .reg file - it should also work (3 here means the highest resolution 1024x768)

Additional files for Gruntz

List of files from my collection: 

Other

I'm also adding a few screenshots from other games, from Winlator:

Gruntrz logo

Saturday, 5 November 2016

Colobot 1.9 EN - Original Full Version Under GNU GPL v3 license.

Colobot 1.9 in English is now a free, open game under the GNU GPL v3 license.
You can download Colobot 1.9 from the link I placed below the image. It is a compiled version by me from the source code given to PPC - Polish community of Colobot.
I only extended the function 'aim()' so it can take another 'y' parameter to turn a robot turret left and right as well. In the original version it could move the turret up and down only. The game is very good for kids to learn programming basics and logical thinking.
In the game the player plays as an astronaut who builds his robots to colonize other planets.
The player can program these robots.


You can find the game here
or optionally here

The source code can be found here.

Description taken from Wikipedia:
Colobot (Colonize with Bots) is an educational real-time strategy video game featuring 3D graphics. The objective of the game is to find a planet for colonization by the human race by establishing a basic infrastructure on the surface and eliminating any alien life forms endangering the expedition. The game takes place on the Earth, Moon, and 7 fictional planets. The main feature of the game which makes it educational is the ability of the player to program his or her robots using a programming language similar to C++ or Java.

The game has been recommended by the Polish Ministry of National Education as a teaching aid for learning the basics of algorithms and object-oriented programming.

Epsitec has released the games' source code under GNU GPL v3 after being contacted by PPC (Recently rebranded to ICC & TerranovaTeam).
LINK.